Affect3d Gif ~upd~ May 2026
let frameCount = 0; const gif = new GIF( workers: 2, quality: 10, workerScript: 'https://cdn.jsdelivr.net/npm/gif.js/dist/gif.worker.js' );
// Kick‑off render(); </script> </body> </html> affect3d gif
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Affect3D → GIF Demo</title> <style>bodymargin:0;overflow:hidden;</style> </head> <body> <script type="module"> import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.162/build/three.module.js'; import EffectComposer from 'https://cdn.jsdelivr.net/npm/three@0.162/examples/jsm/postprocessing/EffectComposer.js'; import RenderPass from 'https://cdn.jsdelivr.net/npm/three@0.162/examples/jsm/postprocessing/RenderPass.js'; import UnrealBloomPass from 'https://cdn.jsdelivr.net/npm/three@0.162/examples/jsm/postprocessing/UnrealBloomPass.js'; import GIF from 'https://cdn.jsdelivr.net/npm/gif.js/dist/gif.js'; let frameCount = 0; const gif = new
const bloom = new UnrealBloomPass( new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, // strength 0.4, // radius 0.85 // threshold ); composer.addPass(bloom); let frameCount = 0
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 100); camera.position.set(0, 1, 4);