"Two…"
PhyzzX saved the replay. He rotated the camera around Frost's cracked, victorious shell. Then he reset the scene, tweaked the friction on Frost by 0.01, and queued up another race.
Chonk arrived at the Nutcracker. The drum, designed for marbles of mass 1.0, screamed as Chonk (mass 15.0) entered. The drum didn't spin Chonk—Chonk stopped the drum. The rotating motor broke its hinge, the polygons shattered into dust, and Chonk rolled through the wreckage like a thresher through wheat. The crowd (imaginary, but enthusiastic) gasped. algodoo marble race
The impact was sublime. Frost was knocked sideways, off the catwalk. It spun in the air, destined for the laser pit. But Blaziken, due to the recoil, veered off course and smashed into a "target zone" that activated a crusher piston.
"One…"
For a moment, time slowed. Frost rolled peacefully along the catwalk. Blaziken fell from the sky, a meteor of vengeance. A perfect collision.
Blaziken entered first, riding a high arc. But its speed betrayed it. It hit the drum's inner wall at a wrong angle, got caught in a spinning triangle, and was shot out backwards into a pool of scripted "slow-mud." "No!" a digital voice bubble appeared over Blaziken. It struggled, its fiery decal sputtering. "Two…" PhyzzX saved the replay
Now it was a two-marble race. Frost was on the high ring, a series of narrow catwalks suspended over a death pit of lasers. Blaziken, having finally escaped the slow-mud, took the lower route—a risky "gravity tunnel" that required perfect timing.