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Anno 1404 Stadt Layout -

class LayoutOptimizer: def (self, width: int = 50, height: int = 50): self.grid = np.zeros((width, height), dtype=int) # 0=empty, 1=road, 2=building self.buildings = [] self.resource_zones = {}

def calculate_layout_score(layout: LayoutOptimizer) -> dict: """Return efficiency metrics""" scores = "road_efficiency": len(layout.road_network) / layout.optimal_road_length, "coverage_percentage": layout.calculate_coverage(), "production_chain_distance": layout.avg_production_distance(), "max_residents": layout.total_residents(), "tax_revenue": layout.total_tax(), "space_utilization": layout.used_tiles / layout.total_tiles anno 1404 stadt layout

def add_road_network(self, pattern: str = "grid"): """Generate efficient road layout (grid, radial, or organic)""" if pattern == "grid": # Add horizontal and vertical roads every 5 tiles for x in range(0, self.grid.shape[0], 5): self.grid[x, :] = 1 for y in range(0, self.grid.shape[1], 5): self.grid[:, y] = 1 elif pattern == "radial": # Central market square with radial roads center = (self.grid.shape[0]//2, self.grid.shape[1]//2) # Implementation for radial layout pass class LayoutOptimizer: def (self, width: int = 50,