Three hundred meters back, standing perfectly still in the middle of the track, was a figure. Not a car. A person. Wearing the default mechanic outfit from the game’s pedestrian models, but its skin was the same glossy, texture-less red as his car’s paint. It had no face—just a smooth, reflective polygon where eyes should be.
“What?” Marco laughed nervously.
He clicked the link.
“Don’t look behind you. Don’t look behind you. Don’t look behind you.” beamng drive igg
The concrete track ended ahead. A sheer drop into the void. Marco slammed the brakes, but the figure was already there, pressing its featureless face against the driver’s side window. The game audio glitched—a wet, tearing sound—as the figure’s hand phased through the glass and touched Marco’s on-screen steering wheel. Three hundred meters back, standing perfectly still in