Big Tower Tiny Square Github !new! May 2026
GitHub Repo Reference: github.com/ethanmick/big-tower-tiny-square
Go to the "Issues" tab on the main repo. Look for the closed ticket titled "Square feels floaty" . It has 87 replies. It discusses jump impulse, delta time, and sub-pixel rendering. This is a metaphor for every agile sprint meeting you will ever attend. big tower tiny square github
I am talking, of course, about the (BTTS) repository on GitHub. GitHub Repo Reference: github
The original game has a "bug" where if you jump at a specific frame rate, you clip through a corner. Ethan didn't fix it for months. Why? Because it felt like a "technique." In open source, a quirky feature is better than a perfect, non-existent patch. It discusses jump impulse, delta time, and sub-pixel
Just watch out for the sawblade on Level 4. It’s a killer. Have you forked the tower? Share your best mod or death screenshot in the comments below.
The most successful forks of BTTS aren't the ones with the best graphics; they are the ones with the clearest README.md . The repo that includes a diagram of the collision response vector is the repo that gets the stars.
