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if startScreen and endScreen then -- Direct D3D10 line drawing DrawLine(startScreen.x, startScreen.y, endScreen.x, endScreen.y, color.r, color.g, color.b, color.a) end end
return oPresent(pSwapChain, SyncInterval, Flags); }
files { 'shaders/ .cso', 'textures/ .dds' }
RegisterCommand("-bloom", function() SetSeethrough(false) Citizen.InvokeNative(0xBE3F7F0B, false) end, false) end)
-- Particle system with D3D10 compute shaders function CreateParticleSystem(particleCount) local system = { count = particleCount, positions = {}, velocities = {}, life = {} }