Eaglercraft 188 Better -

public GameMode(String name, String description) { this.name = name; this.description = description; this.settings = new HashMap<>(); }

// Getters and setters public String getName() { return name; } public String getDescription() { return description; } public Map<String, Object> getSettings() { return settings; } } // SurvivalGameMode.java public class SurvivalGameMode extends GameMode { public SurvivalGameMode() { super("Survival", "A classic survival game mode"); } eaglercraft 188

@Override public void onPlayerLeave(Player player) { // Clean up player's resources } } // GameModeManager.java public class GameModeManager { private Map<String, GameMode> gameModes; public GameMode(String name, String description) { this

public abstract void onPlayerJoin(Player player); public abstract void onPlayerLeave(Player player); public GameMode(String name