Energy Client Minecraft !link! Today
@Override public void writeToNbt(NbtCompound tag, RegistryWrapper.WrapperLookup registryLookup) tag.putInt("energy", energy);
// Background context.fill(x, y, x + width, y + height, 0xFF333333); // Energy fill (yellow -> red) int color = 0xFFFFFF00; // yellow if (energy < maxEnergy * 0.2f) color = 0xFFFF0000; // red context.fill(x, y, x + filledWidth, y + height, color); // Border context.drawBorder(x, y, width, height, 0xFFFFFFFF); energy client minecraft
// EnergyHudOverlay.java package com.example.energyclient.client; import com.example.energyclient.EnergyClientMod; import com.example.energyclient.component.EnergyComponent; import com.mojang.blaze3d.systems.RenderSystem; import net.fabricmc.fabric.api.client.rendering.v1.HudRenderCallback; import net.minecraft.client.MinecraftClient; import net.minecraft.client.gui.DrawContext; import net.minecraft.client.render.RenderTickCounter; import net.minecraft.text.Text; import net.minecraft.util.Identifier; @Override public void writeToNbt(NbtCompound tag