while (running) { // Render a frame renderFrame();
// Increment frame count frames++;
// Initialize variables int frames = 0; float time = 0.0f; // in seconds
// Measure time elapsed since start or last FPS calculation time = getTimeElapsed();
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while (running) { // Render a frame renderFrame();
// Increment frame count frames++;
// Initialize variables int frames = 0; float time = 0.0f; // in seconds
// Measure time elapsed since start or last FPS calculation time = getTimeElapsed();