Gravity Files Remake Code May 2026
void Awake() => Instance = this;
public Vector2 localGravity = Vector2.down; public float strengthMultiplier = 1.5f; public bool overrideGlobal = true; void OnTriggerEnter2D(Collider2D other) gravity files remake code
public int fragmentID; public string encryptedMessage; void OnTriggerEnter2D(Collider2D player) void Awake() => Instance = this; public Vector2
public class GravityManager : MonoBehaviour void Awake() =>
public class GravitySwitchPad : MonoBehaviour
Rigidbody2D rb = GetComponent<Rigidbody2D>(); velocityBeforeFlip = rb.velocity; // After one physics frame, reapply (simplified) Invoke(nameof(ApplyStoredVelocity), 0.02f);