Gun Spin Github May 2026

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fireBtn.addEventListener('click', () => if (!gameActive) setMessage("Game over – press RESET", true); return; gun spin github

shotsFired++; let hit = (currentChamber === liveChamber); --- fireBtn

// Animation: spinning cylinder visual function updateSpin(now) if (!cylinderSpinning) return; let hit = (currentChamber === liveChamber)

function startSpinAnimation() if (cylinderSpinning) return; function animateSpin(timestamp) if (!cylinderSpinning) return; updateSpin(timestamp);

// Cylinder (revolver) ctx.translate(360, 280); if (cylinderSpinning) ctx.rotate(spinAngle * 0.02); else // static rotation based on current chamber ctx.rotate((currentChamber / chambers) * Math.PI * 2);

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