Head Hitbox Script May 2026

local direction = (head.CFrame.LookVector * 50) local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = character raycastParams.FilterType = Enum.RaycastFilterType.Blacklist

-- Raycast from character's head forward (example aiming) local head = character:FindFirstChild("Head") if not head then return end head hitbox script

public int normalDamage = 20; public int headshotDamage = 60; public float range = 100f; public Camera fpsCam; local direction = (head

-- Tool activation (example: on click) tool.Activated:Connect(function() local character = tool.Parent local humanoid = character and character:FindFirstChild("Humanoid") if not humanoid then return end public int headshotDamage = 60