So she did something desperate. She kept her old dev credentials—long after they should have been revoked—and hid a secret quest inside the game’s second DLC. It was called “Sweet Revenge.”
The game launched to massive success. Players loved Silas as a one-dimensional villain. Elena’s name appeared only in the credits under “additional writing.”
“So,” Mia asked, “is it canon?”
This is an interesting question because it touches on how we define “canon” in different contexts—video games, movies, books, or fan culture.
“You can’t,” whispered her roommate, Mia. “It’s not canon.” is sweet revenge canon
Then the game would give the player a choice: Forgive or Erase.
Three years ago, Elena had been the lead writer for Fables of the Fallen , a cult-classic RPG. Her character, Silas the Betrayer, was supposed to have a redemption arc. But the lead developer, Marcus, had cut every single one of her scenes, replaced her dialogue, and then fired her via Slack. So she did something desperate
To trigger it, a player had to complete 100 side quests without killing a single innocent NPC, then visit the old clock tower at 3:33 AM game time. There, Silas would appear not as a monster, but as a poet. He’d recite the original monologue Elena wrote, the one where he confesses he was framed.