Marugoto Plus Access

Author: [Generated for academic purposes] Publication Date: April 14, 2026 Journal: Journal of Asian Language Pedagogy and Innovation Abstract The Marugoto: Japanese Language and Culture textbook series, based on the Japan Foundation’s JF Standard for Japanese-Language Education, has been widely adopted for its emphasis on real-life communication and cultural understanding. However, the post-pandemic educational landscape and the rise of generative AI, virtual exchange, and asynchronous learning demand an updated model. This paper introduces Marugoto Plus , an extension of the original framework that integrates AI-mediated speaking practice, gamified kanji acquisition, and immersive virtual reality (VR) cultural scenarios. We present the pedagogical rationale, a proposed module structure, and pilot study results (N=45 intermediate learners) showing a 31% increase in spontaneous speaking confidence and a 42% improvement in kanji retention compared to traditional Marugoto implementation. Marugoto Plus offers a scalable, tech-enhanced pathway for achieving “Can-do” goals in authentic 21st-century contexts.

Tanaka, Y., & Ellis, R. (2019). Scripted vs. unscripted pair work in JFL classrooms. JALT Journal , 41(2), 147–168.

[Additional references would include: Rasa documentation, Immerse VR efficacy studies, WaniKani retention data, etc.] Sample Marubot dialogue (Unit: “Asking for directions”) Appendix B: VR quest design template for Marugoto Plus Appendix C: Survey instrument and raw data tables Correspondence: [generated academic contact] Conflict of Interest Statement: The author declares no competing interests. Funding: This research received no specific grant from funding agencies. marugoto plus

| Unit Phase | Original Marugoto Activity | Marugoto Plus Enhancement | |------------|----------------------------|----------------------------| | Preparation | Vocabulary list & CD audio | Gamified kanji battle (Anki + leaderboard) | | Core 1 | Dialogue model (CD) | Interactive role-play with Marubot (AI voice chatbot) | | Core 2 | Pair work (scripted) | Unscripted VR scenario (e.g., lost in Shinjuku station) | | Cultural | Reading & worksheet | VR cultural quest (e.g., attend a matsuri and use polite requests) | | Can-do check | Self-assessment sheet | AI-generated feedback report + teacher dashboard |

Limitations: small sample, 8-week duration, single institution. Replication with lower proficiency levels and longitudinal retention tests is needed. Marugoto Plus is not a replacement for the original series but a pedagogical enhancement that responds to digital-native learners’ needs. By layering AI conversation, gamified kanji, and VR culture onto Marugoto’s solid foundation, educators can achieve higher spontaneous output and engagement without sacrificing curricular rigor. We present the pedagogical rationale, a proposed module

– A fine-tuned LLM that uses Marugoto’s vocabulary and grammar per unit, prompts open-ended replies, and provides pronunciation feedback via automatic speech recognition (ASR).

Negishi, M. (2015). The JF Standard and its relation to CEFR. Japanese Language Education Methods , 22(1), 12–13. (2019)

– 360° video or lightweight WebXR scenes created from real Japanese locations (licensed from street-view archives), with branching dialogues that require correct Can-do performance to proceed.

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