Melonjs Tutorial -

// Add player at center const player = new PlayerEntity( me.game.viewport.width / 2 - 16, me.game.viewport.height - 64 ); me.game.world.addChild(player); } }

draw(renderer) { this.font.draw(renderer, `Score: ${this.score}`, this.pos.x, this.pos.y); } } melonjs tutorial

// Inside onResetEvent() after adding player for (let i = 0; i < 10; i++) { const coin = new Collectible( Math.random() * (me.game.viewport.width - 32), Math.random() * 200 // Only top part of screen ); me.game.world.addChild(coin); } melonJS uses bounding boxes automatically. To detect when the player touches a collectible, add this to your PlayerEntity.update() method (before return true ): // Add player at center const player = new PlayerEntity( me

// Collision check const collided = me.collision.check(this); for (let i = 0; i < collided.length; i++) { const other = collided[i].b; if (other instanceof Collectible) { me.game.world.removeChild(other); console.log("Score +10"); // We'll add a score UI later } } me.game.viewport.height - 64 )

// Then modify your collision logic in Player.js to: scoreUI.addPoints(10);

// Set up physics this.body.setMaxVelocity(5, 15); this.body.setFriction(0.4, 0);