Only-games.github

Introduction: A Subdomain, Not a Storefront In an era where game distribution is dominated by algorithmic storefronts (Steam, itch.io, Epic Games Store) and social-video hybrids (TikTok, Twitch), one corner of the web operates with a radically different logic: only-games.github.io .

It reminds us that a game does not need to be a product. It can simply be a page on the web, made by someone, found by someone else, and played once — then remembered or forgotten, like a short story read in a waiting room. only-games.github

But that may be fine. A static archive of web games from 2019–2025 could become a historical artifact, like a digital time capsule. Future web archaeologists may study only-games.github to understand how indie developers worked within the constraints of free, decentralized hosting before the rise of Web3 and cloud gaming. Introduction: A Subdomain, Not a Storefront In an

This write-up investigates what only-games.github is, why it exists, how it works, and what its presence tells us about the future of indie game distribution. Only-games.github is not a single game but a collection of web-based games , each hosted in its own repository or folder, aggregated under a simple landing page. The site is maintained by an anonymous developer (or small team) known only by the GitHub handle only-games . But that may be fine

You can visit it right now. No account required. No cookies. Just games. End of write-up.

There are almost no RPGs, open-world games, or narrative-heavy games exceeding 30 minutes. The format favors low-friction, high-accessibility experiences .

At first glance, the name suggests a gaming blog or a review aggregator. But the .github top-level domain reveals its true nature. This is a — a static web host originally designed for project documentation and personal portfolios, not high-bandwidth game delivery. Yet, only-games.github has carved out a niche as a curated, minimalist, and surprisingly resilient index of browser-playable games.