Opposer Vr: Script ((new))

void EnableHitbox() => attackHitbox.SetActive(true); void DisableHitbox() => attackHitbox.SetActive(false); using UnityEngine; public class OpposerParry : MonoBehaviour

if (isParrying && other.CompareTag("EnemyAttack")) Debug.Log("Parry success!"); Destroy(other.gameObject); // Optional: Stun enemy, reflect projectile, add score opposer vr script

animator.SetTrigger("Attack"); Invoke("EnableHitbox", 0.3f); // Match animation timing Invoke("DisableHitbox", 0.5f); void EnableHitbox() => attackHitbox

void Start()

If you meant a called “Opposer VR” (e.g., on Steam or SideQuest), please share the link or full name, and I can provide its script documentation, modding API, or reverse-engineered mechanics. Otherwise, the above gives you a complete foundation to build your own Opposer-style VR combat system. void EnableHitbox() =&gt

void Update()

public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0;

Kapat