| Mod Setting | Recommended Value | Rationale | |-------------|------------------|------------| | RunAndGun_AccuracyPenaltyMoving | 0.8 | 20% base accuracy loss when moving | | RunAndGun_AccuracyPenaltyWalking | 0.9 | Minimal penalty for slow movement | | RunAndGun_EnableForEnemies | true | Fairness; but expect harder early game | | CE_SuppressionAffectsRunAndGun | true (mod patch needed) | Suppressed pawns get double accuracy penalty | Run and Gun is not inherently broken with Combat Extended , but it fundamentally alters CE’s intended cover-based suppression meta. For players seeking a more action-oriented, fluid firefight, the pair works well with tuning. For purists seeking CE’s original “suppress and advance” simulation, R&G should be avoided.
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