Rtspvideoplugin

extern "C" __declspec(dllexport) void* CreateRTSPPlayer() return new FFmpegRTSPDecoder(); __declspec(dllexport) bool OpenStream(void* player, const char* url) return ((FFmpegRTSPDecoder*)player)->open(url);

Use OBS's obs_source_info structure:

void Update() // Call UpdateTexture and apply videoTexture.Apply(); rtspvideoplugin

void processH264Packet(uint8_t* data, int len) // Simplified: assemble NAL units // For FU-A: combine FU indicator + FU header + payload // Send to decoder (e.g., FFmpeg, OpenH264)

RTSPVideoPlugin() = default; ~RTSPVideoPlugin() stop(); __declspec(dllexport) bool OpenStream(void* player

public class RTSPVideoSource : MonoBehaviour [DllImport("RTSPPlugin")] private static extern System.IntPtr CreateRTSPPlayer(); [DllImport("RTSPPlugin")] private static extern bool OpenStream(System.IntPtr player, string url); private System.IntPtr player; private Texture2D videoTexture;

__declspec(dllexport) void UpdateTexture(void* player, void* texturePtr, int width, int height) uint8_t* rgbData; ((FFmpegRTSPDecoder*)player)->readFrame(&rgbData, &width, &height); // Copy to Unity Texture2D native pointer memcpy(texturePtr, rgbData, width * height * 3); const char* url) return ((FFmpegRTSPDecoder*)player)-&gt

private: void receiveLoop() while (m_running) // Receive RTP packet uint8_t buffer[65536]; int n = recv(m_rtpSocket, buffer, sizeof(buffer), 0); if (n < 12) continue;