00:01:24.100 | Graphics | ParallelShaderCompile: Compiling 10 shaders on 8 threads 00:00:05.678 | GPU | Decompile: Decoding shader binary (size 2048 bytes) 00:00:05.680 | GPU | Decompile: Shader uses texture sampling and control flow 4. Shader Translation (IR to host GPU code – Vulkan/OpenGL) 00:00:06.001 | Backend | Translate: Translating IR to SPIR-V (Vulkan) 00:00:06.123 | Backend | Translate: SPIR-V generated, 456 instructions or OpenGL:
00:00:06.001 | Backend | Translate: Translating IR to GLSL 00:00:06.123 | Backend | Translate: GLSL compiled, shader program linked 00:00:10.000 | GPU | Error: Shader decompilation failed for program 0x12345678 - Unsupported instruction: IMAD.SHIFT 00:00:10.001 | GPU | Error: Failed to compile shader stage Vertex: GLSL compilation error: 'texture' : function is not allowed in ES profile or Vulkan:
00:00:10.002 | Vulkan | Error: vkCreateShaderModule failed with VK_ERROR_OUT_OF_DEVICE_MEMORY or generic:
