function onLookAt(player, duration) if duration > 2.0 then player:teleportTo(Vector3(10, 1.5, 20)) self:emitParticle("blue_swirl") end end 1. Avoid heavy loops in onUpdate If you must update every frame, use onUpdate(deltaTime) sparingly. Instead, prefer onFixedUpdate(60fps) for physics, or better yet, rely on events. 2. Cache your components -- BAD: fetching component every grab function onGrab(player) self:getComponent("AudioSource"):play() -- slow end -- GOOD: cache in onStart function onStart() audio = self:getComponent("AudioSource") end function onGrab(player) audio:play() end 3. Use hand pose checks for precision SkyVR Script gives you finger curl values. Perfect for detecting a peace sign or thumbs-up.
Published: April 14, 2026 | Reading time: 5 minutes skyvr script
Have a clever SkyVR script snippet? Share it in the comments below or tag us with #SkyVRScript. Alex Chen, VR dev rel engineer. Loves procedural hand animations and low-latency haptics. function onLookAt(player, duration) if duration > 2
Virtual reality isn’t just about looking around—it’s about interacting with a living world. That’s where comes in. Whether you’re building a custom lobby, a training simulator, or a mini-game inside a VR space, SkyVR Script is the lightweight, event-driven language that puts control back in your hands (literally). Perfect for detecting a peace sign or thumbs-up