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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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syren de mer upper floor Author Topic: Old memories of Star Control 2  (Read 13583 times)
Lachie Dazdarian
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syren de mer upper floor Re: Old memories of Star Control 2
« Reply #15 on: January 15, 2009, 11:56:04 pm »

My first experiences with SC2 were toward the end of my elementary school, around 1995, before my family moved to another part of the country. I was like 13. Super Melee mode fun to play and the first thing that captured my interest, but soon after I decided to take a crack at the actual game. Almost instantly the Super Melee mode became irrelevant (I play it rarely nowadays), and in summers of 1996, 1997 and 1998 SC2 became THE game of my life, which it remains to this day. I really had problems finding my place in the new surrounding back then, and SC2 was a wonderful comfort...or maybe a distraction.

Like someone also said earlier, it was the first game and perhaps remains the only that caused such honest excitement. Truly brilliant and unmatched writing in computer games creates a live, important and almost tangible world. I love it!
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SuddenDeath
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syren de mer upper floor Re: Old memories of Star Control 2
« Reply #16 on: January 17, 2009, 01:02:49 am »

Syren De Mer Upper Floor New! (ORIGINAL)

But those who’ve spent a night there know better. The Syren de Mer’s upper floor is not bookable online . There’s no phone number. To secure a night, you must arrive at the inn on the night of a spring tide, offer the innkeeper (a woman named Morwenna with coral in her hair) a single pearl, and promise to leave your shoes by the stair.

Perched on a jagged outcrop where the Atlantic crashes against Brittany’s granite spine, the Syren de Mer inn has lured travelers for centuries. But ask any local about the upper floor , and their smile tightens. “You don’t go up there,” they whisper. “Not unless she calls you.” A Building with Two Souls From the outside, the Syren de Mer is a picture-postcard coastal inn: half-timbered walls, a slate roof, and a weathered copper mermaid leaning into the sea wind. The ground floor is all warmth — cider in clay cups, fishermen mending nets by the hearth, and salt-crusted windows overlooking the tide. syren de mer upper floor

And far below, something beautiful and ancient is swimming upward. Would you like a visual description of the upper floor layout, or a fictional “guest log” entry from someone who survived the night? But those who’ve spent a night there know better


Yes! I actually missed that copy protection when I saw it wasn't there in UQM Tongue
It was sort of a small challenge and a fun start for the game...

Very few games could give me such a strong sense of nostalgia and fondness... SC2 and Thief: the Dark Project were the ones where this was most pronounced (not incidentally, these two are the best games of all time in my opinion Cheesy)
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