Use a hex editor to max G in a backup save, or download a 100% save from GameFAQs.
| Filename | Size (approx) | Purpose | |----------|--------------|---------| | PARAM.SFO | 1 KB | System parameters (region, save title, icon) | | ICON0.PNG | 5-15 KB | Save file icon shown in XMB | | PIC1.PNG | 80-120 KB | Background image when save is highlighted | | DATA0.DAT | 128-256 KB | Main save data (progress, unlocks, currency, customization) | | DATA1.DAT | 64-128 KB | Ghost battle data / replay data | | DATA2.DAT | 64-128 KB | Scenario Campaign progress and items | | Region | Title ID | Save Folder Name | |--------|----------|------------------| | North America | ULUS-10459 | ULUS10459SYS | | Europe / Australia | ULES-01324 | ULES01324SYS | | Japan | ULJM-05433 | ULJM05433SYS | | Asia (English) | UCAS-40241 | UCAS40241SYS | Critical: Save data is not cross-region compatible without conversion tools. Loading a US save on a EU game version will result in “Data Corrupted” error. 3. Structure and Key Data Fields 3.1 DATA0.DAT – Main Save File This binary file contains the majority of player-progress data. Using hex analysis and community research, the following offsets are known (for ULUS-10459 v1.0): tekken 6 save data psp
MS0:/PSP/SAVEDATA/ULUS10459SYS/ (For US version; other regions replace ULUS10459 accordingly) A typical Tekken 6 save folder includes: Use a hex editor to max G in
No – completely different file system, no conversion possible. no conversion possible.