Uni.camera Shake -
IEnumerator DoShake()
public void Shake(float duration, float magnitude) uni.camera shake
using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour IEnumerator DoShake() public void Shake(float duration
float elapsed = 0f; while (elapsed < shakeDuration) Vector3 randomOffset = Random.insideUnitSphere * shakeMagnitude; transform.localPosition = originalPos + randomOffset; float magnitude) using UnityEngine