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Uni.camera Shake -

IEnumerator DoShake()

public void Shake(float duration, float magnitude) uni.camera shake

using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour IEnumerator DoShake() public void Shake(float duration

float elapsed = 0f; while (elapsed < shakeDuration) Vector3 randomOffset = Random.insideUnitSphere * shakeMagnitude; transform.localPosition = originalPos + randomOffset; float magnitude) using UnityEngine