private UnityAction<int> _onEventRaised; public void RaiseEvent(int value)
void Update()
public void UnregisterListener(UnityAction<int> listener) unity pro code
But when you open Unity Pro—whether for a AA/AAA studio project, a complex enterprise simulation, or a long-term live service game—the rules change. Your code needs to be robust, performant, and readable by a team. a complex enterprise simulation
using UnityEngine.Pool; // Introduced in Unity 2021+ public class Gun : MonoBehaviour private void Awake()
_onEventRaised -= listener;
private void Awake()